A sentence becomes geometry.
Write what the object is. The first job returns bare geometry you can turn over and reject; the second paints its maps. They are priced and held separately, so a mesh you do not like costs you the mesh and nothing else.
- You give it
- A brief, up to 600 characters
- Preview mesh
- 8 tokens · 2m 16s
- PBR texture pass
- 15 tokens · 4m 52s
- Run here
- 53 completed jobs
A photograph becomes geometry.
Upload one picture of one object and the studio reconstructs it in three dimensions. Useful when the thing already exists and describing it in words would take longer than photographing it.
- You give it
- One photograph, JPG or PNG
- Reconstructed mesh
- 30 tokens
- PBR texture pass
- 15 tokens
Four views resolve the back of it.
One photograph leaves the studio guessing at everything the camera could not see. Give it up to four views of the same object and the far side stops being an invention.
- You give it
- Up to four views of one object
- Reconstructed mesh
- 30 tokens
- PBR texture pass
- 15 tokens
Same mesh, different material.
Point it at a model you already have here and describe the surface instead of the shape. The geometry, the UVs and the triangle count come back untouched — only the map set is new, so anything already rigged or placed stays placed.
- You give it
- A finished model and a material brief
- New texture set
- 15 tokens
Take the triangle count down.
A generated mesh is dense on purpose. Give it a triangle budget and a topology and it retopologises to hit them — the version that ships in a game build rather than the version that came out of the generator.
- You give it
- A finished model and a triangle budget
- Retopologised mesh
- 8 tokens