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A model generated in this studio, textured

Describe it once. Download the mesh.

Prompt

A chambered nautilus shell, ribbed mother-of-pearl exterior with cream and russet banding, polished spiral aperture opening to internal chambers, logarithmic curve, natural specimen, finely detailed growth lines.

  1. 01 The sentence 212 characters
  2. 02 The geometry 561,234 tris · 294,300 verts
  3. 03 Preview mesh 30 tokens · 1m 54s
  4. 04 PBR texture pass +15 tokens · 3m 15s

Type a sentence. What comes back is a closed mesh with real PBR maps — geometry you can open, not a render of it.

Open the studio a textured model from 23 tokens
Generated in
5m 09s
Cost
45 tokens
Geometry
561,234 tris
Vertices
294,300 verts
Delivered as
GLB / FBX / OBJ
Texture set
Base color · Metallic · Roughness · Normal · Emission

However it starts, it ends as the same file.

A sentence, a photograph, four photographs, or a model already sitting in your library. Every route lands on one manifest: GLB · FBX · OBJ · STL · USDZ, with base color, emission, metallic, normal, roughness alongside it.

  • “Apple Mac Studio desktop computer, compact square aluminum enclosure with rounded corners, silver anodized aluminum body, black circular ventilation grille on the bottom, precise minimalist industrial design, realistic proportions, clean smooth surfaces, detailed front ports and rear I/O ports, photorealistic product design, accurate hard-surface geometry, high-quality 3D model, clean topology, sharp edges with subtle bevels, no cables, no background, centered object” 45 tokens · 6m 17s · 1,309,312 tris
  • “A cast bronze chrysanthemum blossom, dozens of long curved petals radiating in overlapping layers from a dense central disc, patinated verdigris and polished bronze, botanical sculpture, sharp petal edges.” 45 tokens · 5m 44s · 907,202 tris
  • “A chambered nautilus shell, ribbed mother-of-pearl exterior with cream and russet banding, polished spiral aperture opening to internal chambers, logarithmic curve, natural specimen, finely detailed growth lines.” 45 tokens · 5m 09s · 561,234 tris
  • “An ornate jewelled egg on a filigree stand, guilloche enamel shell banded with gold scrollwork, set with cabochon gemstones and seed pearls, resting on three scrolled gold legs, symmetrical, highly detailed goldsmith work.” 45 tokens · 6m 16s · 938,306 tris
  • “A vintage nine-cylinder radial aircraft engine, finned steel cylinders in a star arrangement, exposed pushrods and copper fuel lines, riveted aluminium crankcase, oil-stained gunmetal and brass, mechanical museum piece.” 45 tokens · 10m 48s · 1,572,672 tris
  • “A horned dragon skull, elongated jaws with rows of jagged teeth, cracked bone and fossilised ridges, curved obsidian horns, weathered ivory and ash-grey surfaces, dark fantasy relic, heavily detailed.” 45 tokens · 4m 20s · 432,304 tris
  • “An ornate brass orrery, concentric engraved rings and toothed gears, planetary spheres on curved arms, mounted on a circular filigree base of aged copper and dark walnut, antique scientific instrument, finely detailed.” 45 tokens · 6m 22s · 1,007,842 tris
  • “A retro-futuristic handheld radio, cream plastic body, chrome dials and mesh speaker grille, leather strap” 45 tokens · 3m 47s · 719,458 tris
  • “A small diorama of overgrown ancient temple ruins on a circular base, broken stone columns, carved reliefs, vines and ferns reclaiming the stone, moody” 45 tokens · 14m 13s · 1,491,674 tris
  • “A desert trading post diorama, adobe buildings with cloth awnings, market stalls, clay pots, a water well, sandy ground, warm arid mood” 45 tokens · 8m 02s · 1,122,318 tris
  • “A cyberpunk back alley diorama on a square base, neon signage, air conditioning units, fire escape stairs, puddles and trash, dense atmospheric detail” 45 tokens · 9m 50s · 1,589,376 tris
  • “A medieval kite shield, painted heraldic lion crest, deep sword gashes and dents, iron rim and rivets, battle damaged and weathered” 45 tokens · 5m 49s · 332,500 tris
  • “A set of alchemist potion bottles on a small wooden rack, various glass shapes with colourful glowing liquids, corks, wax seals and paper labels” 45 tokens · 5m 25s · 349,132 tris
  • “A six-wheeled Mars exploration rover with a robotic arm, solar panels, antenna dish, scientific instruments, dusty and weathered from planetary use” 45 tokens · 11m 27s · 1,081,632 tris

A sentence becomes geometry.

Write what the object is. The first job returns bare geometry you can turn over and reject; the second paints its maps. They are priced and held separately, so a mesh you do not like costs you the mesh and nothing else.

You give it
A brief, up to 600 characters
Preview mesh
8 tokens · 2m 16s
PBR texture pass
15 tokens · 4m 52s
Run here
53 completed jobs
Open the studio

The only question that matters: is the mesh usable?

A marketing render cannot answer it, so here is one of this studio's own generations taken apart. The wireframe below is drawn from that model's own triangle buffer, read out of the file in your browser — not a picture of a wireframe.

  1. 01 Shaded, as delivered
  2. 02 Its own triangles
  3. 03 The map set
  4. 04 The file itself

Asked for 80,000 tris, delivered 907,202, triangle topology.

The finished model, shaded and textured

Base color 2,048 × 2,048 px · 8 MB
Metallic 2,048 × 2,048 px · 1.6 MB
Roughness 2,048 × 2,048 px · 1.6 MB
Normal 2,048 × 2,048 px · 5.9 MB
Emission 2,048 × 2,048 px · 54 KB
Triangles
907,202
Vertices
501,871
UV sets
1
Materials
1
Textures
4
Mesh objects
1
Delivered GLB
34.8 MB

Then it leaves and becomes somebody else's problem.

Nothing is locked to this site and nothing needs an exporter. The file that lands in your downloads folder is the file the engine opens.

  1. 01

    Blender

    • GLB
    • FBX
    • OBJ

    File ▸ Import ▸ glTF 2.0. The .glb carries the material graph with it, so the map set arrives wired into the shader rather than as a folder of loose images to reconnect. FBX and OBJ import as well, but you rebuild the shader yourself.

    • GLB21.4 MB
    • FBX30.9 MB
    • OBJ53.8 MB
  2. 02

    Unity

    • FBX
    • GLB

    Drop the FBX into Assets and it imports as a prefab-ready mesh. The maps are a metallic-roughness set, which is the workflow the Standard shader already expects — no channel packing and no conversion pass before it renders.

    • FBX30.9 MB
    • GLB21.4 MB
  3. 03

    Unreal Engine

    • FBX
    • GLB

    Imports as a Static Mesh through Interchange. One material slot and one UV channel, so nothing has to be unpicked before it can take a lightmap — and the triangle count is on the page before you commit to it.

    • FBX30.9 MB
    • GLB21.4 MB
  4. 04

    Godot

    • GLB

    glTF is Godot's own scene format. Copy the .glb into the project folder and the editor picks it up as an importable scene — no exporter, no conversion step and no add-on to install first.

    • GLB21.4 MB
  5. 05

    Web and AR

    • GLB
    • USDZ

    The shop viewer on this site is a plain model-viewer element pointed at a .glb, which is all a web page needs to show one. USDZ is the file iOS Quick Look opens when somebody taps to place the object in a room.

    • GLB21.4 MB
  6. 06

    3D printing

    • STL
    • OBJ

    STL is what a slicer opens, and it is a mesh format with nothing else in it: no materials, no UVs, just the surface. Take OBJ instead if you would rather keep the material file alongside — the .mtl ships with it.

    • OBJ53.8 MB
  7. 07

    What one job wrote

    • GLB21.4 MB
    • FBX30.9 MB
    • OBJ53.8 MB
    • MTL228 B
    • 5 maps 2,048 px · 11.1 MB

    That job was not asked for STL · USDZ. The studio writes those too — you pick the formats before you submit.

    Run one yourself

Or take one that is already finished.

Every model on this wall was generated and textured in this studio, and carries its triangle count, its map list and its file sizes on the page before you pay. Each one opens in the browser with a wireframe toggle.

Open the shop

What you are actually buying.

MeshyFlix is a generator and a shop in the same place: write a sentence and the studio hands back a closed mesh with its PBR maps, or take one that is already made. Past that it comes down to four rules, and not one of them asks you to take our word for it.

  1. A failed job costs nothing.

    Tokens are held when a job starts, not spent. If it fails, times out or is blocked by moderation the hold is released in full, and your wallet shows the hold and the release as two separate lines.

    hold → release · net 0 tokens

  2. A balance is a balance.

    No subscription, no monthly reset, no expiry date. A quiet month costs nothing and takes nothing away.

  3. The files are yours.

    Anything you generate is yours to use commercially, royalty-free, and nothing the studio writes is watermarked or locked to this site. It comes out in every format the studio can write:

    GLB · FBX · OBJ · STL · USDZ

  4. You can inspect before you buy.

    Every model in the shop opens in the browser viewer with a wireframe toggle, over the same readout the studio hands you. A render cannot tell you whether the topology is usable. The mesh can.

    wireframe · tris · verts · file size

What one model costs, before you spend anything.

The studio prices every job before it runs and holds the tokens until it lands. A job that fails returns them in full. Switch the texture pass off and the price moves with it.

A textured text-to-3D model is 23 tokens — 1,79  on the Creator pack.

Tokens do not expire. A job that fails or is cancelled returns its hold in full.

meshyflix.com/studio
A sentence, up to 600 characters

“Apple Mac Studio desktop computer, compact square aluminum enclosure with rounded corners, silver anodized aluminum body, black circular ventilation grille on the bottom, precise minimalist industrial design, realistic proportions, clean smooth surfaces, detailed front ports and rear I/O ports, photorealistic product design, accurate hard-surface geometry, high-quality 3D model, clean topology, sharp edges with subtle bevels, no cables, no background, centered object”

  1. Preview mesh 8 tokens 2m 16s
Held on submit 23 tokens

Times are the median wall-clock of completed jobs on this install, submission to finished file.

Before you spend anything.

What is a token?

The unit every job is priced in. The studio prices a job before it runs and shows you the figure first, so nothing is ever spent on a surprise, and a denser mesh or a newer generator costs more than the standard one. Tokens do not expire, and the smallest pack, Starter, holds 100 of them.

one textured model · 23 tokens See the pricing

What happens if a generation fails?

The tokens were only ever held, not spent. A job that fails, is cancelled or is blocked by moderation releases its hold back to your balance in full, and the ledger in your account shows the hold and the release as separate lines.

Which files do I actually get?

A closed mesh, and a textured job carries its map set with it: base color, emission, metallic, normal, roughness. Nothing is watermarked, nothing is locked to this site, and the studio writes every format below from the same job.

GLB · FBX · OBJ · STL · USDZ Open the shop

Is the sequence at the top a real generation?

Yes, and it is the same one twice over. The points and the wireframe are that mesh's own vertices and triangles, read out of the file in your browser. The grey stage is the preview job, the textured stage is the refine that followed it, and both load as reduced meshes so the page opens like an image.

45 tokens · 5m 09s · 220 KB + 674 KB loaded Back to the top

Can I use what I generate commercially?

Yes. Models you generate are yours outright, commercial use included, and nothing the studio writes carries a watermark or is locked to this site. Models bought in the shop are sold royalty-free; the licence tier you pick on a product page changes the terms, not the files.

Everything else — licensing, formats, refunds and the studio itself — is written out in the help centre.