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Five stages between a sentence and a mesh.

Every model made on MeshyFlix goes through the same short pipeline: an input, a mesh, a texture pass, an export. Here is what happens at each stage, what it costs in tokens and how long you wait.

Jobs finished here
53
Median mesh time
2 m 17 s
Median texture time
4 m 52 s
Jobs you can run at once
10

The pipeline, end to end

Tokens spent 23tok

  1. 01 No tokens

    What you hand it

    Describe the object, or photograph it. A snapshot carries more than a paragraph of adjectives, so reach for an image when you have one — and photograph the back when the back matters.

    A vintage nine-cylinder radial aircraft engine, finned steel cylinders in a star arrangement, exposed pushrods and copper fuel lines, riveted aluminium crankcase, oil-stained gunmetal and brass, mechanical museum piece.

    the prompt behind the renders below
    A prompt, up to 600 characters
    One photograph or render, up to 20 MB
    Up to 4 views of the same object
  2. 02

    The mesh comes back untextured

    The first pass is geometry only, so a silhouette you do not want costs you one small job instead of a whole model. Triangles or quads is your choice before it starts: quads to keep modelling in Blender, triangles for an engine at runtime.

    Untextured preview mesh from a real generation on this install
    Meshy 5, standard
    8 tok
    Meshy 6, or low-poly
    30 tok
    Median over 28 runs
    2 m 17 s
    Triangle budget
    100 – 300,000
  3. 03

    Then the texture pass

    Run it once the shape is the one you wanted. You get a full PBR set as separate files, not baked into one image, so a technical artist can pack channels or swap a single map without regenerating anything.

    The same mesh after the texture pass
    Texture a preview
    15 tok
    Median over 25 runs
    4 m 52 s
    Maps produced
    Base colour · Metallic · Roughness · Normal · Emission
  4. 04

    Restyle it, or rebuild it

    Restyle keeps the geometry and generates a new texture set from a fresh prompt — one crate becomes a wooden crate, a rusted crate and a mossy crate, all on identical topology. Optimise rebuilds the mesh at a triangle budget you set. Both are optional and both run on a model you already own.

    Restyle — new texture, same mesh
    15 tok
    Optimise — rebuild the geometry
    8 tok
    Rebuilds between
    100 – 300,000 tris
  5. 05 No tokens

    Export, as many times as you like

    Finished models are re-hosted here rather than linked, so nothing expires out from under you. Opening one in the viewer, toggling the wireframe and downloading it again in every format it was built with are free, for as long as the account exists.

    OBJ
    68.1 MB median over 45 files
    GLB
    18.8 MB median over 53 files
    FBX
    35.1 MB median over 44 files

    Available formats: GLB · FBX · OBJ · STL · USDZ

The same mesh after the texture pass Untextured preview mesh from a real generation on this install
Job one — geometry 30 tok · 4 m 39 s · 1,572,672 tris Job two — textures 15 tok · 6 m 9 s · 5 maps

Two jobs, one object

Both of these came out of this install, and they are the same geometry — the second job only painted it. You decide between them, and you only pay for the texture pass if the shape is worth keeping.

Mesh prompt A vintage nine-cylinder radial aircraft engine, finned steel cylinders in a star arrangement, exposed pushrods and copper fuel lines, riveted aluminium crankcase, oil-stained gunmetal and brass, mechanical museum piece.

Texture prompt oil-stained gunmetal, riveted aluminium, polished copper lines, worn brass fittings

Every prompt run here, with its settings

What the ladder costs

Tokens are held when a job starts and settled when it ends. A job that fails, times out or is blocked returns the whole hold — so the only thing you ever pay for is a result.

  1. Preview mesh 8tok 2 m 17 s
  2. Texture pass 15tok 4 m 52 s
  3. A finished, textured model 23tok 7 m

From a photograph instead it is one job, not two: 45 tokens, textured. Times are medians of what this install has actually run, not targets. The full table is on the pricing page.

What lands in your downloads

Real sizes, measured across every file this install has produced. Nothing is compressed for the figure below and nothing is a typical-case estimate.

OBJ
68.1 MB
median of 45 files
GLB
18.8 MB
median of 53 files
FBX
35.1 MB
median of 44 files

Textured jobs also return the maps as separate files: Base colour, Metallic, Roughness, Normal, Emission.

The limits, in full

Prompt
600 characters
Reference image
20 MB
Views per model
4
Triangle budget
100 – 300,000
Concurrent jobs
10
Requests a minute
20
Moderation filter
On — a block is refunded

Run one and watch it happen.

The 28 models made here are listed with the exact text that produced each one, and with the settings each job ran under.