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Why this exists

Getting a single usable 3D prop has always cost more than it should. Either you learn a modelling package well enough to build it, or you brief someone who can and wait, or you go looking through a stock library for something close enough and then fix it. Each of those is a reasonable answer to a question nobody wanted to ask, which was simply: can I have this object, in this format, today.

MeshyFlix is that question answered two ways in the same place. Describe the object or photograph it and the studio generates it; or open the shop and take one that already exists. The output is identical either way — the same formats, the same textures, the same licence — because the point was never the technique, it was the file at the end of it.

Generation runs on our hardware, so a laptop with integrated graphics is enough, and nothing needs installing. What comes back is a mesh you can open in Blender, drop into Unity or Unreal, print, or put on a web page — not a picture of a mesh.

What we commit to

Five rules the product follows. Each one is something you can verify from your own account rather than something we would like you to believe.

A failed job costs nothing
Tokens are held when a job starts and released if it fails, times out or is blocked by the moderation filter. The hold and the release appear as separate lines in your wallet history, so you can check rather than take our word for it.
A balance is a balance
There is no subscription, no monthly reset and no expiry. A quiet month costs nothing and takes nothing away.
The files are yours
Anything you generate from your own prompt or your own images is yours to use commercially, royalty-free. It exports as GLB · FBX · OBJ · STL · USDZ, so nothing you make is trapped in here.
Your work is not training data
Prompts and reference uploads are kept only so you can re-run a job, never to train a model, and reference images are deleted on a fixed schedule — the help centre states the exact window. Nothing in your library is visible to anyone else unless you publish it yourself.
You can inspect before you buy
Every model in the shop opens in the browser viewer with a wireframe toggle. A marketing render cannot answer whether the topology is usable; the mesh itself can.

Start with one object

Generate a preview mesh, look at it from every angle, and decide whether to texture it. That is the whole loop.