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Licensing

Shop models are sold under two licences. Standard is cheap and covers one project. Extended costs five times as much and covers everything you are likely to want after that. Models you generate yourself are covered separately, and more permissively.

Standard and Extended, side by side

Both licences are perpetual, worldwide and non-exclusive. Both allow commercial use. Both let you modify the model as much as you like. The difference is how many projects it covers and whether you can put the model inside something you sell on.

Standard licence

The right choice for the great majority of buyers. It covers one project: one game title, one app, one film or series, one client deliverable, one product line. Everyone at your company can work on that project without buying extra copies, and you can modify, retopologise, retexture and combine the model with anything else. If a second project comes along later, buy a second Standard licence or upgrade to Extended and pay only the difference.

  • One project, defined at purchase and recorded on your licence certificate
  • Unlimited people inside your organisation working on that project
  • Commercial use, including a paid game, app or film
  • Modify, remesh, retexture, kitbash and combine freely
  • Renders, trailers, screenshots, advertising and print with no audience cap
  • Physical production up to 200 units
  • Typically 15,00 € to 45,00 € per model

Extended licence

Bought when the model needs to travel: into several projects, into a client's hands, or inside a product where someone else ends up with the file. It removes the project limit entirely and permits resale of the model as a component of a finished product, which is what an asset template, a printed object or a shipped client project actually is. It costs five times the Standard price on the same model.

  • Unlimited projects, for as long as your organisation exists
  • Ship the model inside a product you sell, including games, apps, engine templates and courses
  • Hand source files to a client as part of a deliverable, with the licence following the client
  • Physical production with no unit cap
  • Sublicensing to one end client for that client's own continued use
  • Typically 89,00 € to 279,00 € per model

What neither licence allows

This is the short list that matters most, and it is the part other shops bury. None of the following is permitted under Standard or Extended, at any price.

Reselling the model as a model

You cannot upload a MeshyFlix shop model to another asset store, sell it in an asset pack, give it away in a free bundle, or distribute the raw GLB, FBX or OBJ anywhere the file itself is what the recipient is getting. Retexturing it, decimating it or merging it with a second mesh does not change this. The test we apply is simple: if the person receiving the file could open it in Blender and use it as a starting point for their own work, that is redistribution of the asset, and it needs a different agreement than either licence gives you.

Training, minting and trademarks

The files may not be used as training data for machine learning models, including 3D generative models, and may not be minted as NFTs or attached to any on-chain token. You cannot register a trademark, design right or copyright over the model, and you cannot claim exclusivity, because every model on the shop is sold to everyone else too. Use in a logo or primary brand mark is out for the same reason.

Sensitive and prohibited contexts

Models may not be used in anything unlawful, in weapons design or targeting systems, in material that sexualises minors, or in content that misrepresents a real identifiable person. Neither licence carries a warranty of fitness for safety-critical, medical or engineering use, so if a printed part is load-bearing, that verification is on you.

Worked scenarios

Real situations that come up in support tickets, and the answer we give.

Standard

Four-person team shipping one game on Steam

You buy 60 props for the game and all four of you work on the build. One Standard licence per model covers this completely, whatever the game earns and however many copies it sells. Seats are not counted and there is no revenue cap.

Two Standard licences, or one Extended

The sequel, two years later

A second title is a second project, so the props need a second Standard licence or a one-off upgrade to Extended. If you already suspect there will be a sequel or a spin-off, Extended pays for itself at the third project, and the upgrade price is always the difference rather than the full amount.

Extended if files change hands

Agency builds an AR product viewer and hands over the files

The client will own the codebase and will receive the source GLB files, which is sublicensing. That needs Extended. If instead you host and maintain the viewer and the client never receives the model files, one Standard licence for that client project is enough.

Extended

Selling a Unity or Unreal starter template

Buyers download your template and get the model files inside it, so the model is being redistributed as part of a product you sell. Extended permits this. What it does not permit is a template whose main value is the models themselves, which would be an asset pack wearing a costume.

Standard under 200 units

Printing 40 desk figurines for a conference

Standard covers physical production up to 200 units, so a run of 40 is fine, including giving them away or selling them at cost. An ongoing Etsy shop with no ceiling on sales needs Extended.

Standard

Portfolio pieces, game jams and student work

Any non-commercial use is one project under Standard, including a jam entry, a showreel or a university submission. Credit is appreciated and never required. If the jam entry later becomes a commercial release, the same Standard licence carries over, because it is still the same project.

Not permitted

Fine-tuning a 3D generator on 2,000 shop models

Not allowed under either licence, and no upgrade path exists for it. The same applies to using the models to benchmark or distil another generative system.

Not permitted

Reselling a restyled model on another shop

Also not permitted. A new texture set on our geometry is still our geometry, and this is the one restriction we enforce actively, including with periodic checks across the larger asset stores.

Models you generate are different

You own the output

Anything you generate in the studio from your own prompt or your own images belongs to you, with no project limit, no unit cap and no separate licence to buy. Use it commercially, put it in as many titles as you like, sell physical goods made from it, hand the file to a client. The only obligations are that you had the right to upload whatever reference images you used, and that the result is not used for the prohibited purposes listed above.

The one asterisk

Generated models are not exclusive in a legal sense, because a similar prompt from another user could produce a similar object. We do not resell your generations, publish them, or show them to anyone else, and your library stays private unless you list a model on the shop yourself. If you need genuine exclusivity for a brand asset, generation is the wrong tool and a commissioned model is the right one.

A generated model that starts from a shop mesh

Restyling or optimising a model you bought produces a derivative of that model, so the licence you bought still governs it. A Standard licence on the base mesh means every variant you make from it also lives inside that one project. This catches people out, so it is worth saying twice.

Licensing questions

How do I upgrade a Standard licence to Extended?

Open the model in your library and choose Upgrade licence. You pay the difference between what you already paid and the current Extended price, and the certificate is reissued with the original purchase date preserved.

What exactly counts as one project?

One shipped thing with one name: a game title including its updates and DLC, an app across its platforms, a film or series, one client engagement, or one product line. A separate title, a separate client or an unrelated app is a separate project. Ports of the same game to other platforms are not.

Do I need a licence for each artist on the team?

No. Seats are unlimited under both licences, including contractors and outsourcing partners working on that specific project. Contractors may not keep or reuse the files after the engagement ends.

Can I use shop models in a video I monetise?

Yes, under Standard, with no cap on views or revenue. That includes YouTube, streaming, broadcast and cinema. Selling the project file for that video to viewers would need Extended.

What proof of licence do I get?

A PDF certificate per purchase with the model name, licence type, purchase date, buyer entity and a verification code, downloadable from your library at any time. Publishers and platform certification teams generally accept it as is.

What happens to my licences if I close my account?

Licences are perpetual and survive account closure, so anything already shipped stays legal forever. You lose access to the download links and certificates, though, so export both before you close the account.

Can a company buy on behalf of a client?

Yes. Enter the client entity as the licensee at checkout and the certificate is issued in their name. For agencies buying regularly, a studio plan lets you set the licensee per purchase and receive one consolidated monthly invoice.

Is there a refund window?

Fourteen days on any shop purchase that has not been downloaded. Once the files are downloaded we cannot take them back, so preview the model in the browser viewer first, which is free and shows the actual geometry rather than a render.