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Four things, done properly

Generate from text, generate from photographs, change your mind about either, and export into your engine. All of it in a browser tab, on our hardware.

Describe it, and get a mesh back

Type the object, the material and the style, then watch the mesh build. Preview first at low cost, and only pay for texturing once the shape is the one you wanted.

Models
Meshy 5 · Meshy 6
Detail
standard or low-poly
Topology
triangle or quad

Or start from photographs

One image reconstructs what the camera saw and infers the rest. Up to 4 views — front, back and both sides — remove the inference, which is the single most effective fix for a flat or smeared back face.

Input
JPEG or PNG, ≤20MB
Views
1 to 4 per model
Background
removed automatically

Restyle the surface, rebuild the mesh

A finished model is not final. Restyle keeps the geometry and generates a new texture from a fresh prompt. Optimise rebuilds the geometry to a triangle budget and re-projects the texture onto it, which beats collapsing edges by hand.

Maps
base colour · metallic · normal · roughness · emission
Texture size
2048² · 4096² (HD)
Rebuild range
100–300,000 triangles

Then take the files and go

Every finished model is re-hosted on our side and stays in your library, downloadable as often as you like at no cost. Metres, Y-up, origin at the base of the object.

Formats
GLB · FBX · OBJ · STL · USDZ
Textures
inside GLB, alongside FBX and OBJ
Licence
royalty-free, commercial use

What a generation costs

Every operation has a token price, and the studio shows the exact figure before you press generate. The full table is on the pricing page.