Tag
2 entries
blender
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01
Concept art to finished 3D: a modern indie workflow
Twelve enemy designs and three weeks for one artist: the stage-by-stage pipeline that gets a character into the engine in ten hours instead of forty.
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02
UV maps: why AI-generated models sometimes need a second pass
The mesh is fine and the texture is fine, but your decal still smears across the cheek guard. Here is what automatic unwrapping gets wrong and…