Tag
2 entries
indie
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01
Concept art to finished 3D: a modern indie workflow
Twelve enemy designs and three weeks for one artist: the stage-by-stage pipeline that gets a character into the engine in ten hours instead of forty.
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02
Building a game-ready asset library without a studio budget
Building a usable prop library without a studio budget: what to generate, what to buy, and how to keep the file sizes sane.