Tag
2 entries
optimization
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01
Making 3D fast enough for the browser and for AR
A 34 MB GLB takes 14 seconds to appear on a phone. The same model, correctly compressed, takes under one — and the pipeline to get…
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02
Unreal 5 and Nanite: do polycounts still matter?
Nanite makes triangle count nearly free to render and expensive to store. Here is what still costs you, with real budgets for generated and scanned assets.