Tag
3 entries
retopology
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01
Concept art to finished 3D: a modern indie workflow
Twelve enemy designs and three weeks for one artist: the stage-by-stage pipeline that gets a character into the engine in ten hours instead of forty.
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02
Retopology without the pain: when to remesh and when to leave it
Decimation, remeshing and retopology are three different operations with three different costs. Picking the wrong one is why your UVs came back as confetti.
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03
Triangles or quads: choosing topology that survives your pipeline
Your GPU has never drawn a quad. Here is why quads still matter, when triangles are the right answer, and the triangulation bug that wrecks normal…