Tag
2 entries
textures
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01
Importing a generated model into Unity: the checklist I actually use
Twelve settings, one texture channel swap, and a scale check. Get these right and a generated asset drops into URP looking the way it did in…
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02
PBR materials, demystified: base color, metallic, roughness, normal
What each PBR map physically represents, the color-space and green-channel mistakes that ruin imports, and how much texture memory you are really spending.