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Tag 8 entries

workflow

  1. 01

    Concept art to finished 3D: a modern indie workflow

    Twelve enemy designs and three weeks for one artist: the stage-by-stage pipeline that gets a character into the engine in ten hours instead of forty.

    Pipeline 7 min read 1,523 words

  2. 02

    The prompt vocabulary that changes the mesh, not just the texture

    Half the words in a typical 3D prompt only paint the surface. Here is the vocabulary that actually moves vertices, with the geometric effect of each…

    Guides 7 min read 1,577 words

  3. 03

    Image-to-3D: how to shoot reference photos that actually reconstruct

    Most failed image-to-3D results are photography problems, not model problems. Focal length, four angles and a grey sweep fix about 80% of them.

    Guides 7 min read 1,552 words

  4. 04

    Importing a generated model into Unity: the checklist I actually use

    Twelve settings, one texture channel swap, and a scale check. Get these right and a generated asset drops into URP looking the way it did in…

    Guides 6 min read 1,347 words

  5. 05

    UV maps: why AI-generated models sometimes need a second pass

    The mesh is fine and the texture is fine, but your decal still smears across the cheek guard. Here is what automatic unwrapping gets wrong and…

    Pipeline 6 min read 1,417 words

  6. 06

    Retopology without the pain: when to remesh and when to leave it

    Decimation, remeshing and retopology are three different operations with three different costs. Picking the wrong one is why your UVs came back as confetti.

    Pipeline 7 min read 1,462 words

  7. 07

    Triangles or quads: choosing topology that survives your pipeline

    Your GPU has never drawn a quad. Here is why quads still matter, when triangles are the right answer, and the triangulation bug that wrecks normal…

    Pipeline 7 min read 1,438 words

  8. 08

    PBR materials, demystified: base color, metallic, roughness, normal

    What each PBR map physically represents, the color-space and green-channel mistakes that ruin imports, and how much texture memory you are really spending.

    Guides 6 min read 1,421 words