Category
2 entries
Business
Licensing, budgets and the commercial side of working with generated assets.
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01
Building a game-ready asset library without a studio budget
Building a usable prop library without a studio budget: what to generate, what to buy, and how to keep the file sizes sane.
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02
Standard or extended: how 3D asset licensing really works
One question decides which licence you need, and it is not how many projects you have. It is whether anyone downstream can extract the model file.