Category
3 entries
Engineering
What happens under the hood — reconstruction, formats, renderers and performance.
-
01
Making 3D fast enough for the browser and for AR
A 34 MB GLB takes 14 seconds to appear on a phone. The same model, correctly compressed, takes under one — and the pipeline to get…
-
02
Unreal 5 and Nanite: do polycounts still matter?
Nanite makes triangle count nearly free to render and expensive to store. Here is what still costs you, with real budgets for generated and scanned assets.
-
03
From prompt to mesh: what actually happens inside text-to-3D
A stage-by-stage look at how a sentence becomes a textured GLB, and why knowing the pipeline makes your prompts and your cleanup far better.