Guides
Practical, step-by-step walkthroughs for getting usable 3D out of a generator and into an engine.
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01
The prompt vocabulary that changes the mesh, not just the texture
Half the words in a typical 3D prompt only paint the surface. Here is the vocabulary that actually moves vertices, with the geometric effect of each…
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02
Image-to-3D: how to shoot reference photos that actually reconstruct
Most failed image-to-3D results are photography problems, not model problems. Focal length, four angles and a grey sweep fix about 80% of them.
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03
Importing a generated model into Unity: the checklist I actually use
Twelve settings, one texture channel swap, and a scale check. Get these right and a generated asset drops into URP looking the way it did in…
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04
GLB, FBX, OBJ, USDZ: picking the right format for the engine you actually use
The same 38k-triangle model ships at 22.3 MB or 1.8 MB depending on the container. Here is what each format carries, what it drops, and which…
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05
PBR materials, demystified: base color, metallic, roughness, normal
What each PBR map physically represents, the color-space and green-channel mistakes that ruin imports, and how much texture memory you are really spending.